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  1. Next Tick (231 bytes)
    1: ...s calculated, such as worth and resources, once a tick passes.
    3: ''See [[Ticks]] if you want to learn more about a tick.''
  2. Gametime / Next Tick (468 bytes)
    3: ...g is caculated, like worth, 1 tick after the last tick of what ever you were building.
    5: ''See [[Ticks]] if you want to learn more about a tick.''

Page text matches

  1. Main Page (2,319 bytes)
    55: *[[Next Tick]]
  2. My Empire (5,891 bytes)
    32: ...that resource you will receive at the end of each tick.<br>
    41: ... under the amount needed, you will lose food each tick and the Free Population will eventually get to ze...
    42: ...er that, the excess food will be gone by the next tick.
    69: ...rce]] you will receive more of that resource each tick. At the bottom of this section there is a '''Buy ...
  3. FAQ's (7,621 bytes)
    28: ...ou have workers assigned to research. Then wait 1 tick.
  4. Next Tick (231 bytes)
    1: ...s calculated, such as worth and resources, once a tick passes.
    3: ''See [[Ticks]] if you want to learn more about a tick.''
  5. Skill Ranks (1,018 bytes)
    6: ...rce each tick (''see [[Ticks]] for more info on a tick'').
  6. Spycraft (2,455 bytes)
    1: ...the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, t...
    12: ...tempt to steal a small portion of their gold each tick, and can be very useful as a bonus towards your r...
  7. Worth/Rank (1,151 bytes)
    7: ...ined by your empire's worth, and is updated every tick. At the end of a round, the players in First, Sec...
  8. Unit Stats (7,415 bytes)
    11: ...quot;5%&quot; |Space!! width = &quot;5%&quot; |Tick!! width = &quot;5%&quot; |Worth!! width = &quot...
    34: ...quot;5%&quot; |Space!! width = &quot;5%&quot; |Tick!! width = &quot;5%&quot; |Worth!! width = &quot...
    56: ...quot;5%&quot; |Space!! width = &quot;5%&quot; |Tick!! width = &quot;5%&quot; |Worth!! width = &quot...
    77: ...quot;5%&quot; |Space!! width = &quot;5%&quot; |Tick!! width = &quot;5%&quot; |Worth!! width = &quot...
  9. Resource (2,452 bytes)
    31: Skill ranks are available for each of tick based resources:
    54: ...r screen on uwars.com, and how many you make each tick on the My Empire page.
  10. Market (965 bytes)
    4: ...ses or drops at random, so you may have to wait 1 tick for the price to rise or 6 ticks for the price to...
  11. Token (2,175 bytes)
    3: ...They will continue as normal. One token makes one tick pass, with a maximum of 20 tokens used per day.
  12. News (888 bytes)
    4: ...e. It includes everything you need to know as the tick progresses. Exploration, Construction, Units Trai...
  13. PLUS (489 bytes)
    8: *1 tick every 10 minutes
  14. Gametime / Next Tick (468 bytes)
    3: ...g is caculated, like worth, 1 tick after the last tick of what ever you were building.
    5: ''See [[Ticks]] if you want to learn more about a tick.''
  15. Ticks (238 bytes)
    1: ...0 minutes if you have a [[PLUS]] account. At each tick interval you collect the resources that your work...
  16. Free Page 1 (3,120 bytes)
    17: ... - Non-Plus = +1 tick every 15 minutes! Plus = +1 tick every 10 minutes!
    19: ...hows how much of each resource you will gain each tick, as well as how many
    26: each tick, and how much silo room you have. Remember: Popul...
    45: ... of resource in the market. This is updated every tick.
  17. Game Types (727 bytes)
    8: ...score a point for each skull they have after each tick. You can steal more skulls by attacking other emp...
  18. Oddball Round (4,173 bytes)
    9: ...rded one (1) point for every skull you hold every tick.
  19. Sandbox (8,830 bytes)
    155: *[[Next Tick]]
  20. Vamp's Guide Through the Ages (5,176 bytes)
    23: ...re you’re done advancing, build 30 Houses and 1 tick before you advance get food from the market if yo...

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