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- Next Tick (231 bytes)
1: ...s calculated, such as worth and resources, once a tick passes.
3: ''See [[Ticks]] if you want to learn more about a tick.'' - Gametime / Next Tick (468 bytes)
3: ...g is caculated, like worth, 1 tick after the last tick of what ever you were building.
5: ''See [[Ticks]] if you want to learn more about a tick.''
Page text matches
- Main Page (2,319 bytes)
55: *[[Next Tick]] - My Empire (5,891 bytes)
32: ...that resource you will receive at the end of each tick.<br>
41: ... under the amount needed, you will lose food each tick and the Free Population will eventually get to ze...
42: ...er that, the excess food will be gone by the next tick.
69: ...rce]] you will receive more of that resource each tick. At the bottom of this section there is a '''Buy ... - FAQ's (7,621 bytes)
28: ...ou have workers assigned to research. Then wait 1 tick. - Next Tick (231 bytes)
1: ...s calculated, such as worth and resources, once a tick passes.
3: ''See [[Ticks]] if you want to learn more about a tick.'' - Skill Ranks (1,018 bytes)
6: ...rce each tick (''see [[Ticks]] for more info on a tick''). - Spycraft (2,455 bytes)
1: ...the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, t...
12: ...tempt to steal a small portion of their gold each tick, and can be very useful as a bonus towards your r... - Worth/Rank (1,151 bytes)
7: ...ined by your empire's worth, and is updated every tick. At the end of a round, the players in First, Sec... - Unit Stats (7,415 bytes)
11: ...quot;5%" |Space!! width = "5%" |Tick!! width = "5%" |Worth!! width = "...
34: ...quot;5%" |Space!! width = "5%" |Tick!! width = "5%" |Worth!! width = "...
56: ...quot;5%" |Space!! width = "5%" |Tick!! width = "5%" |Worth!! width = "...
77: ...quot;5%" |Space!! width = "5%" |Tick!! width = "5%" |Worth!! width = "... - Resource (2,452 bytes)
31: Skill ranks are available for each of tick based resources:
54: ...r screen on uwars.com, and how many you make each tick on the My Empire page. - Market (965 bytes)
4: ...ses or drops at random, so you may have to wait 1 tick for the price to rise or 6 ticks for the price to... - Token (2,175 bytes)
3: ...They will continue as normal. One token makes one tick pass, with a maximum of 20 tokens used per day. - News (888 bytes)
4: ...e. It includes everything you need to know as the tick progresses. Exploration, Construction, Units Trai... - PLUS (489 bytes)
8: *1 tick every 10 minutes - Gametime / Next Tick (468 bytes)
3: ...g is caculated, like worth, 1 tick after the last tick of what ever you were building.
5: ''See [[Ticks]] if you want to learn more about a tick.'' - Ticks (238 bytes)
1: ...0 minutes if you have a [[PLUS]] account. At each tick interval you collect the resources that your work... - Free Page 1 (3,120 bytes)
17: ... - Non-Plus = +1 tick every 15 minutes! Plus = +1 tick every 10 minutes!
19: ...hows how much of each resource you will gain each tick, as well as how many
26: each tick, and how much silo room you have. Remember: Popul...
45: ... of resource in the market. This is updated every tick. - Game Types (727 bytes)
8: ...score a point for each skull they have after each tick. You can steal more skulls by attacking other emp... - Oddball Round (4,173 bytes)
9: ...rded one (1) point for every skull you hold every tick. - Sandbox (8,830 bytes)
155: *[[Next Tick]] - Vamp's Guide Through the Ages (5,176 bytes)
23: ...re you’re done advancing, build 30 Houses and 1 tick before you advance get food from the market if yo...
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