Gametime / Next Tick
From Universe Wars
(Difference between revisions)
	
|  (New page: '''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything. '''Next Tick:''' The...) | |||
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| '''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything. | '''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything. | ||
| - | '''Next Tick:''' The next tick is just the next tick. A  | + | '''Next Tick:''' The next tick is just the next tick. A tick is every 15 min. for non-plus and 10 min. for [[PLUS]]. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building. | 
| + | |||
| + | ''See [[Ticks]] if you want to learn more about a tick.'' | ||
Revision as of 15:10, 23 March 2009
Gametime: This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything.
Next Tick: The next tick is just the next tick. A tick is every 15 min. for non-plus and 10 min. for PLUS. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.
See Ticks if you want to learn more about a tick.
