Gametime / Next Tick

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(New page: '''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything. '''Next Tick:''' The...)
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'''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything.
'''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything.
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'''Next Tick:''' The next tick is just the next tick. A [[Tick]] is every 15 min. for non-plus and 10 min. for [[PLUS]]. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.
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'''Next Tick:''' The next tick is just the next tick. A tick is every 15 min. for non-plus and 10 min. for [[PLUS]]. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.
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''See [[Ticks]] if you want to learn more about a tick.''

Revision as of 15:10, 23 March 2009

Gametime: This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything.

Next Tick: The next tick is just the next tick. A tick is every 15 min. for non-plus and 10 min. for PLUS. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.

See Ticks if you want to learn more about a tick.

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