Gametime / Next Tick

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(New page: '''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything. '''Next Tick:''' The...)
Current revision (22:23, 12 December 2010) (edit) (undo)
 
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'''Gametime:''' This is basically not important other than to plan attacks because UWars players live in different time zones, but gametime is the same as everything.
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'''Gametime:''' Gametime is for the players in UWars to coordinate attacks or defenses, since most players live in different time zones it is near impossible coordinate things based on real time.
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'''Next Tick:''' The next tick is just the next tick. A [[Tick]] is every 15 min. for non-plus and 10 min. for [[PLUS]]. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.
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'''Next Tick:''' The next tick is just the next tick. A tick is every 15 min. for non-plus and 10 min. for [[PLUS]]. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.
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''See [[Ticks]] if you want to learn more about a tick.''

Current revision

Gametime: Gametime is for the players in UWars to coordinate attacks or defenses, since most players live in different time zones it is near impossible coordinate things based on real time.

Next Tick: The next tick is just the next tick. A tick is every 15 min. for non-plus and 10 min. for PLUS. Everything is caculated, like worth, 1 tick after the last tick of what ever you were building.

See Ticks if you want to learn more about a tick.

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